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Just one year earlier, the Genesis had successfully broken the dominance Nintendo held over the U.S.
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VIRTUA FIGHTER SEGA GENESIS SERIES
The series continued to flourish with VF3 releasing a couple years down the road.The year is 1993, and Sega is at the top of its game. but still, it was a good attempt and reasonably impressive for a home console 3D fighting game. It was one of those games where I used almost every character, nearly memorizing every single move and combo (combos weren't hard).Īs a big fan of the arcade version, I was disappointed by the Saturn version. I seriously put over $100 worth of tokens into that sexy machine in my lifetime, I bet. TEKKEN? Dead or Alive? Toshinden? Soul Edge? Bloody Roar? They all take inspiration from VF2, as they should. The way for many successful 3D fighting games to come in the later 90's. VF2 was definitely one of those games that "raised the bar" for fighting game visuals (and gameplay responsiveness), paving and Thank you Yu Suzuki!īack in its heyday, VF2 especially wowed gamers with tight controls, easy to understand fighting mechanics, and of course, revolutionary visuals that made so many other games jealous. and inspired fighting game fans imaginations that best was yet to come. This game showed the world that fighting games were going places. VF2 made a real statement for fighting games. and this was easy to see for even the " reflex-challenged, non-fighting game players" who walked in and out of arcades in the mid 90's. Street Fighter 2 Turbo, King of Fighters '94, X-Men:ĭid you read my review? What else do I need to say? Virtua Fighter 2 was revolutionary. Tekken 2, Killer Instinct, Art of Fighting 2, Short jumps are also possible by "lightly tapping" jump (with new unique attacks available as well), and provide strategic gameplay elements of their own. is fun in gameplay and still looks pretty cool. VF2's super high (and super slow) jumping mechanic is There are several new air attacks that can be performed (someĬharacter-specific), which can be strategically used for Ring-Outs (as well as Ring-Out defense). It's actually a fun and staple part of the gameplay, and an important part of VF's higher-level gameplay. Jumping" was tweaked and feels "smoother" this time - enabling fighters to leap into the air and happily "float" (at 60fps) over their opponent's head with ease. (The mall arcade days were epic.) In addition to VF1's staple gameplay mechanics returning. But still, hardcore fighting game players could use dashing, spacing, and a variety of great moves and strategies to easily take down button mashers. but sadly, the same can't be said for the Sega Saturn version).Īnother great aspect of V irtua Fighter? The game was easy to pick up and play. (That's how good the arcade version VF2 looked at the time. "out of date" even years after VF2's release. Most other 3D (and 2D) fighting games almost seemed The smooth new animations of Lion and Shun alone really do an amazing job showing off Sega's awesome Model 2 arcade hardware. The animations of these new styles truly define how far Sega has come with martial arts animation in their games. Virtua Fighter 2 added two new charactersĮach offering uniquely different fighting style to the series.