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So you guys had to abandon a physical release at one point? Iizuka: Sonic Mania started out as a digital-exclusive project, but during its development we had people from the office say “We also want to release a physical version.” However, making the change to go with a physical version halfway through was a problem for the production line, and it would’ve changed the overall schedule, so we had to give it up. As for Sonic Mania Plus, how did its development start out? So it was met with favorable reception around the world. Again, up until the end of last year people had trouble acquiring Nintendo Switches around the world, so there seems to be some cases where folks finally got a hold of the hardware and are downloading the game. Moreover, physical games tend to sell a lot on its release day but then we often see it take a big drop afterwards, I’m not sure if it’s because Sonic Mania was a digital title, but its sales didn’t drop even after its release day. We’ve even had some people say “It’s the best game!” and we are most grateful about that.
SONIC MANIA SALES SERIES
Takashi Iizuka, series producer: After its release in August 2017, its reception has been better than we could imagine. I heard fans from North America and Europe shared some exuberant support where it was favorably received. Series producer Takashi Iizuka talked about that and more in a recent interview with Famitsu.įamitsu: Before we get into the meat of it, please tell us about the reaction after the release of Sonic Mania.
SONIC MANIA SALES PLUS
We preordered the game and they never told us that this game contained DRM.The addition of Mighty the Armadillo and Ray the Flying Squirrel for Sonic Mania Plus was a big surprise for old school Sonic fans. THIS GAME COULD SELL MUCH BETTER IF IT WOULDN'T BY THE SURPRISING DENUVO.
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It's obvious that you're subsidized for support these anti-consumer policies. These threads supporting anti-consumer policies and "STEAM PLAYER ACCOUNTS SUPPORTING COMPANIES LIKE DENUVO" who does benefits nothing to the gaming experience needs to be STOPPED - WHILE YOU'RE WISHING DEATH, SHAME ON YOU. Now they try to stop piracy just only in Day 1.
SONIC MANIA SALES PC
sega will not remove denuvo, so if it bothers you then don't buy it on pc lol. People on both sides of the coin have argued ad nausium for over a fortnight now. I have denuvo titles that I haven't ran for 3 months+ that still work offline.ģ) these threads need to die. Ursprünglich geschrieben von SenMithrarin85:1) denuvo was added to stop day 1 piracy and torrenting which it did.Ģ) denuvo does not stop you playing a game offline.
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Think about what they'll do when they get internet back? They'll not going back to play Sonic Mania. Think about those people who purchase the game, and then when they're going to play, and there's no internet connection because weather issues, they couldn't play the game. DID DENUVO STOPPED THE PIRACY OF SONIC MANIA? OF COURSE NOT. You must be really ignorant to refute in this way.īUT ANYWAYS.
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It's not because they're 'primitive', or 'they don't have money'. There are so many people who live in rural areas who have so many internet issues, because a thunder storm, a car crashed over the electrical line. Yeah you can play it all the time (unless you're a complete caveman)Įven if you don't have wi-fi, you can download the key file through your phone but probably for a man with an IQ of 70 this is too complicated You're a filthy arrogant.
SONIC MANIA SALES OFFLINE
BUT THERE'S ONE THING REALLY CLEAR: DID DENUVO STOPPED THE PIRACY OF THE GAME? DENUVO ALLOWS TO PLAYERS TO PLAY OFFLINE ANYTIME THEY WANT? OF COURSE NOT. IT DOESN'T MATTER IF I'M AN IDIOT OR NOT. 3rd - the game sold in August 21st over 100,000 copies, but later when people noticed that this game contained DENUVO, the sales droped down, even the copies who were preordered. Ursprünglich geschrieben von jmendezlolol:First, I preordered the game, Second - they never told us that this game contained DENUVO.